![]() If you get oom¡¯ed, you can pretty much survive for a very long time on just lifebloom¡¯ed mana regen. If the pet gets healed, go back to the warlock, and try to get the pet¡¯s health down low again for another try. If you have the extra mana, you can throw in some wrath/MF spam to help your warrior. Eat mana drains if you have to, the goal here is to have the pet die. Cyclone the druid, keep him locked up, and pillar kite with the pet against the druid if you can¡¯t get LOS on him to cyclone him. Go around the pillar, Faeire fire the pet to reduce armor, and have your warrior unload his rage while he pops all his cooldowns. DON¡¯T INTERCEPT HIM), then intercept the pet. When he reaches a lot of rage(70+), have him go to the druid, run towards the druid to fear him(or if the druid runs away, that¡¯s fine. As soon as the pet gets to around 65% health, have your warrior start building rage. Keep at the warlock, and watch the pets health. Keep pounding away at the warlock, the druid will drink every so often, this is ok. Pillar hump the warlock to avoid getting drained, it should be easy enough with hamstring on him. The warlock will be taking a considerable amount of damage, even with Soul Link, and with 5 sunders the warlock is going to be taking enough damage that their druid won¡¯t have time to drink very often, and you can root the voidwalker and drink whenever you need to. He¡¯s going to get rooted/cycloned nonstop, but casting cyclone is 200 mana each time, and with hamstring he can generally still attack the warlock while in roots, so its bearable. Once the felhunter is dead and the VW is out, have your warrior sit on the warlock and fully sunder him up. Now, Voidwalkers are very hard to kill, so don¡¯t bother going for it without softening it first via soul link damage. Most warlocks, however, will pull out the voidwalker when the first felhunter dies. If he pulls out another felhunter, go for it again and kill it. ![]() The Druid will not be able to heal through the damage without costing him a ton of mana, so if he heals it, you have the advantage because he spends so much mana, and if he doesn¡¯t, the felhunter dies and then you¡¯re free to hot. Start on the felhunter, and fully sunder it up. They die pretty easily, and its critical that you kill it. The warlock will usually start with a felhunter. As long as you kill both pets, you could be at like 10% mana with the other druid at 100%, and you will still win pretty easily. If you can finish off the warlocks pets, you can win because he now is taking a ton of damage keeping you in combat, so you can drink freely. The key here is to run the druid oom, or kill the pets. The Warlock is just be dotting your warrior up and following you around while draining you whenever he gets a split second of LOS. Be prepared for a fight with a lot of drinking, several innervates, and a lot of ¡°OMFG 1% AND HE GOT HEALED TO FULL on both sides. Payment: PayPal, Skrill, Cryptocurrencies.ĭruid/Warrior Guide Mage/Rogue Guide Warlock/Rogue Guide Shadow Priest/Rogue Guide Shadow Priest/Warlock Guide Mage/Warlock Guide Paladin/Warrior Guide Druid/Warlock Guide Paladin/Warlock Guide Holy Priest/Warrior Guide Holy Priest/Rogue Guide Druid/Rogue Guide Priest/Hunter Guide Priest/Warlock Guide Druid/Hunter Guide When the first target dies the other team normally quits, so you can just /dance while they leave the arena in shame. to keep the healer from healing.īasically the same as 3v3 strategy, except you make sure everyone is on one single target. Often referred to as 'Going Swifty.' While doing these beastly damages you should use your Crowd Control abilities such as Polymorph, blind, fear, etc. The goal is to win, you can do this by going in and blowing every single cooldown and attacking a selected target. Drain teams were far more common in the arena prior to the changes to resilience that reduced the amount of mana drained by such spells. Once the point is reached where an opponents healer had gone out of mana It is simple to finish off both opponents. This setup uses abilities such as Viper Sting, Mana Burn, and Drain Mana to deprive their opponents of mana. ![]() One of the most common teams in seasons past is called a "drain team". One strategy for 2v2, because it has fewer players than 3v3/5v5, is to Crowd Control one player consistently and kill the other off. Since the basic arena PvP goal is to kill or be killed and there are no capture objectives or NPCs to kill, makeups of teams and matchups between various classes with coordinated tactics between them are a large part of overall strategy. ![]()
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